Thursday, November 8, 2007

TimeShaft

Ok, so I'm playing Timeshift now. Most people are saying... damn, does he work? Yeah. I work and then I come home and play games for an hour, go to sleep, get ready for work, work and then rinse and repeat. Without a wife, cat, furniture and anything to distract me... this is what happens to a male workaholic/video game developer.

Plus, this all changes in less than 20 days when my 3 months of near-bachelordom come to a screeching halt when all of the above finally arrive in North Carolina. The only thing missing is the sale of our house in Chicago, which will remain empty until spring when the housing market should be better (or a tornado demolishes it - I'm rooting for the tornado).

Anyway, TimeShift.... so Vivendi did FEAR (no, I'm not using the goddamn periods) and they also made this. Wouldn't you think the accountants there would say to their producers...
"So what makes this different?"

"Uh, you stop time... but you do it manually."

"Er, okay.... so how is that fun?"

"Well, you get to decide how to stop it."

"And, are there other things you do?"

"You shoot guys in the head."

"While you are trying to decide how to manually stop time?"

"Er, yeah... well, it sounded good in the meeting."

"And how is this more fun or different than FEAR?"

"Um, I gotta go now..."

It makes me think that besides World of Warcraft, Vivendi has nothing but producers who want to stop time and hire studios who only know how to do that type of game ("Well, we can't hire you until you show us some time manipulation.... sorry... wait, do you have some dwarves in this game?").

Also, this is not the way I would do any kind of time manipulation. FEAR was one button, with that button you stop and start time - simple - no interface with lots of stuff.... click on, click off.

When I play TimeShift and I want to stop time I get what looks like a set of instructions for some alien boom box on my screen.... I can go back in time, stop time or go forward in time... and all of these block my view of 16 guys trying to kill me.

Not good.... not bad enough to get the Mielke Corner Toss... but I've only played the first 2 missions. More time hilarity to ensue....

2 comments:

Unknown said...

play the multiplayer, it rocks. and this game is about action, action and more action. wait till you get to the jetpack dudes and the quantum guards. Its more varied and cooler than fear. And by the way it was in production before fear even started so its no "clone".

the mp is awesome - trust me...

Chris Mielke said...

Ok, I think you work for Vivendi, but I'll keep playing. :)